BrainPower Game Breaks

PLEASE NOTE that the BrainPower games can only be played when the BrainPower System is turned on.

gb01There are two ways to begin a BrainPower Game Break. With the BrainPower System turned on, you can click on the Game Break button that is located above the Help button. The Game Break button will take you to the selection screen below. A game break can also be played after an exercise (test or training) has been attempted, depending on the frequency setting. Usually, the Player has to pass an exercise in order to earn a Game Break game. However, when the BrainPower system is activated then the percent setting for Game Breaks Enabled will be the sole factor that determines the frequency of the presentation of the BrainPower Game Breaks. In other words, the Player’s success or failure in passing the exercise will not influence whether or not a BrainPower game break is presented. In the case when the Game Breaks Enabled option is unchecked, no BrainPower Game Breaks will be given between exercises. Game Breaks are automatically enabled and set at 100% frequency by default. When playing BrainPower game breaks after an exercise, the player always starts at difficulty level three and will automatically advance in levels depending on their EEG Performance during play. Players will also receive points related to their EEG Performance. A Top 10 List of players’ final scores will be displayed after each game break is completed. When using the Game Break button from the menu, a player can select which difficulty level to start at, but the Top 10 List will not be viewable (see below for more details).

Clicking on the Exit Game Breaks button will take you back to the menu you were on when you entered the game break. If running from an exercise and the Automatic Training option is enabled and the session time has not expired, clicking this button will take the player to the next exercise.

The mouse is only used during the selection of a BrainPower Game Break game. None of the BrainPower games require direct input from the player. They will only be controlled by the player’s EEG Performance through the MindWave Device.

BrainPower Challenges

The BrainPower System contains six different BrainPower Challenges to delight and challenge players who want to build their brain power. While other games may require you to tense up and get overly excited in order to win, the most important strategy for winning the BrainPower games is to stay as relaxed as possible both physically and mentally. Straining, squinting, tensing your jaw, or staring with a furrowed brow will result in poor scores and a message that says “Please Relax.” If you get too tense, the star will turn red. So “keep your cool,” demonstrate self-control, find a winning attitude, and you may find yourself on the Top Ten list!

The Relax Your Face Challenge requires you to keep your face as relaxed as possible in order to win – in other words, maintain a “poker face.” Each successive challenge can be selected and trains different positive mental states. To excel in Calm Awareness, you will need to practice becoming very relaxed mentally. Let go of any emotional reactions or thoughts about winning or losing and simply be present, relaxed, and alert. Just be patient and see and accept what happens.

In Focused Mind you can explore and see if you can discover what it means to you to be relaxed and focused. Step back, experiment through trial and error, and see how aware you can be of your own brain power state.

The fourth challenge, Positive Thinking, is about wishing others happiness. Recall the glowing pleasure, smell and joy when you last saw and hugged or played with a new puppy or kitty. Remember what it was like when you had the time to talk and catch up with an old friend? Remember any thoughts or feelings that bring you into a happy, joyful, carefree and relaxed place. Don’t force your memories or feelings, just be available to whatever occurs. Be patient and open.

Alert Concentration! aims to focus your mind like a laser beam. Can you let go of your thinking while you stay mentally active and attuned to a directed, relaxed and pointed state of mind? What is a “laser beam mind?”

Finally, we come to the Perfect Day! What does having a perfect day mean to you? Do you feel relaxed, able to think clearly and quickly, confident, positive, happy, and focused? Does a perfect day mean feeling alive in every moment and simply enjoying being here now? Are you able to let go of worrisome thoughts about past memories or your daydreams about tomorrow’s upcoming events? Does an urge to dance or sing come over you or do you simply wish others to be happy, too? Nothing to do and nothing to say, is that your perfect day?

Have fun, be creative, enjoy, try out and discover for yourself which strategies help you to win when playing these games. You can try slow, deep, relaxing breathing; perform mental math problems; explore any type of mental activity you wish; or see what happens when you immerse yourself in your memories or feelings. Remember, no one can really give you the answers. You will have the fun of discovering what helps you. The suggestions and questions about each BrainPower Challenge given above are just pointers and may or may not work for you. The real answers cannot be given in words. It is the experience, that you yourself will have when playing, that counts. And, believe it or not, you will not really be able to tell anyone else how to win either, but go ahead and try. Everyone is unique and will have to discover the “secret” of each BrainPower Challenge for themselves. Reach the highest level of difficulty you can for each BrainPower Challenge in order to realize the benefits of becoming a master of your mind’s mental powers. Above all, have fun in playing this mind adventure game, and, by all means, share whatever excitement, pleasure, and adventure you experience when playing with others.

BrainPower Game Breaks

You can select to play either BrainPower Sports or BrainPower Games. The BrainPower Sports are specifically designed to help the player maintain the desired mental state. The BrainPower games are more interactive and challenging. They require the player to use the mouse and play the video game breaks. When the BrainPower system is enabled, the game breaks provide reinforcement for maintaining the selected positive mental state, and the user can earn more points depending on their success in keeping the brain glowing while they play. See the GameBreaks Help file for more details about the BrainPower Games.

BrainPower Sports

Each of the five games has a two minute time period. After a game has completed, the player will either go back to the Exercise Menu (if automatic training is disabled or running from the Game Breaks button) or will continue on to the next exercise (if automatic training is enabled and the session time, if enabled, has not expired). The five BrainPower Sports games are as follows:

NeuroBasketball

gb02In NeuroBasketball, the player’s feedback regarding their ability to manipulate the EEG is provided via a simple basketball shot contest. When the game begins, basketballs will start making shots towards the basket. The chance of a successful basket depends on the player’s EEG Performance within the last half second. As the player performs better, the chance of making a shot will increase. In addition, the points a player recieves when making a basket will vary based on the player’s EEG Performance.

When the player scores points, the points fly up to the scoreboard inside a star. The stars (and points) are scaled depending on the player’s EEG performance over the last half second. So the star’s size reflects the player’s performance. A small star indicates a poor performance. A larger star indicates a good performance. The player will be working against a computer player to see who can score the most baskets in the allotted time. If the player scores more baskets, then they win. There are no passing levels. Instead, the difficulty level can be set in two ways. If the “Auto Adjust Difficulty” was turned on in the BrainPower System menu then the difficulty level will automatically adjust to the player’s performance. If that option was not turned on, the difficulty will be whatever value was set in the “Difficulty Level” box on the BrainPower System menu.

NeuroDarts

gb03In NeuroDarts, the player’s feedback regarding their ability to manipulate the EEG is provided via darts being thrown at a dart board. Their chance of success at hitting the bullseye depends on the player’s EEG Performance within the last half second. If a player performs poorly, the chance of a dart hitting the bullseye goes down. As the player performs well, the chance of the darts hitting the bullseye goes up. In addition, the points a player recieves when getting a bullseye will vary based on their EEG Performance. When the player scores points, the points fly up to the scoreboard inside a star. The stars (and points) are scaled depending on the player’s EEG performance over the last half second. So the star’s size reflects the player’s performance. A small star indicates a poor performance. A larger star indicates a good performance. The player will be working against a computer player to see who can score the most bullseyes in the allotted time. If the player scores more bullseyes, then they win. There are no passing levels. Instead, the difficulty level can be set in two ways. If the “Auto Adjust Difficulty” was turned on in the BrainPower System menu then the difficulty level will automatically adjust to the player’s performance. If that option was not turned on, the difficulty will be whatever value was set in the “Difficulty Level” box on the BrainPower System menu.

NeuroFishing

gb04In NeuroFishing, the player’s feedback regarding their ability to manipulate the EEG is provided via successfully catching fish. When the game begins, fish will swim up to the hook in the water. The player’s chance of catching a fish depends on the player’s EEG Performance over the last half second. If a player performs poorly, the chance of catching a fish will decrease. This will cause some fish to eat the worm and swim away. If a player performs well, their chance of catching a fish will increase. This will allow the player to catch the fish and the caught fish will move to a trophy area on the scoreboard. In addition, the points a player earns when catching a fish will vary based on their EEG Performance. When the player scores points, the points fly up to the scoreboard inside a star. The stars (and points) are scaled depending on the player’s EEG Performance over the last half second. So the star’s size reflects the player’s performance. A small star indicates a poor performance. A larger star indicates a good performance. The player will be working against a computer player to see who can catch the most fish in the allotted time. If the player catches more fish, then they win. There are no passing levels. Instead, the difficulty level can be set in two ways. If the “Auto Adjust Difficulty” was turned on in the BrainPower System menu then the difficulty level will automatically adjust to the player’s performance. If that option was not turned on, the difficulty will be whatever value was set in the “Difficulty Level” box on the BrainPower System menu.

NeuroFootball

gb05In NeuroFootball, the player’s feedback regarding their ability to manipulate the EEG is provided via kicking a football through goal posts to score a fieldgoal. When the game begins, footballs will be kicked in quick succession towards the goal posts. The player’s chance of making a fieldgoal depends on their EEG Performance. When the player is performing poorly, the chance of making a fieldgoal will decrease. When the player performs well, the chance of making a fieldgoal will increase. In addition, the points a player recieves when making a fieldgoal will vary based on their EEG Performance. When the player scores points, the points fly up to the scoreboard inside a star. The stars (and points) are scaled depending on the player’s EEG performance over the last half second. So the star’s size reflects the player’s performance. A small star indicates a poor performance. A larger star indicates a good performance. The player will be working against a computer player to see who can score the most fieldgoals in the allotted time. If the player scores more fieldgoals, then they win. There are no passing levels. Instead, the difficulty level can be set in two ways. If the “Auto Adjust Difficulty” was turned on in the BrainPower System menu then the difficulty level will automatically adjust to the player’s performance. If that option was not turned on, the difficulty will be whatever value was set in the “Difficulty Level” box on the BrainPower System menu.

NeuroSoccer

gb06In NeuroSoccer, the player’s feedback regarding their ability to manipulate the EEG is provided via a soccer game. When the game begins, the player will attempt to kick the soccer balls past the goalie. Their chance of success at making the goal depends on their EEG Performance within the last half second. If the player is performing poorly, the soccer ball will not make it into the goal. If the player performs well, they will score a goal. In addition, the points a player receives when scoring a goal will vary based on their EEG Performance. When the player scores points, the points fly up to the scoreboard inside a star. The stars (and points) are scaled depending on the player’s EEG Performance over the last half second. So the star’s size reflects the player’s performance. A small star indicates a poor performance. A larger star indicates a good performance. The player will be working against a computer player to see who can kick the most soccer balls into the nets in the allotted time. If the player makes more goals, then they win. There are no passing levels. Instead, the difficulty level can be set in two ways. If the “Auto Adjust Difficulty” was turned on in the BrainPower System menu then the difficulty level will automatically adjust to the player’s performance. If that option was not turned on, the difficulty will be whatever value was set in the “Difficulty Level” box on the BrainPower System menu.