This challenging module contains five higher level programs. Tasks
include number "games," which train visual memory – working,
immediate, and short-term, deductive and inductive
reasoning, quick visual discrimination, categorization, and
sequencing. The programs can be set up to target reading and
following detailed directions. As with the other Captain's
Log modules, "Silver", "Gold" and "Diamond" levels provide
appropriate presentations for children, teenagers and
adults, and programs are customizable for individual needs.
The higher levels of this module can be used to enhance
advanced reasoning and memory skills for peak performance.
The player is required to quickly scan the
screen and then classify and identify images
based on a given rule. For a challenging logic
exercise, "Matchmaker" can be set up so that it
presents the exercise without the rule. The
player must then deduce what the rule is from
the feedback.
In
this challenging visual memory exercise, the player
must remember the number sequences he sees. Visual
perception and working memory abilities are
critical for success.