Setting Up the BrainPower System

BrainPower System Options

bp1Setup EEG Device – The Setup EEG Device button opens the connection manager for the MindWave or MindWave Mobile EEG Device. Further detail on selecting and connecting to a device is included in the “EEG Device Installation and Setup” section below. In general, any detected devices will appear in the “Detected EEG Devices” drop down list. You would select the desired device and then press the “Connect” button to initiate a connection with that device.

Note that the ID of any previously connected MindWave device will be saved in the “Use MindWave ID:” box. If you need to use a different MindWave device in the future, be sure to uncheck “Use MindWave ID:” before pressing Connect. The system will then search for any available MindWave devices in the area.

Check Device Connection – This button opens the Device Connection manager screen. This will give you a measure of how well the silver MindWave sensor is making contact with your skin on your forehead. You can gently pull out the plastic band that goes over the center of your head to adjust this device for a better fit. You want to adjust the device so that you have a “Good” between the MindWave headset and the scalp of the Player. If the device connection is “Poor,” then check the device to be sure that it is attached properly. In some cases rubbing the skin where the silver device sensor touches the skin with alcohol and then drying it will help make the connection Good. Be careful though and do not let any alcohol drip into the Player’s eye.

BrainPower System Enabled – Toggles the usage of the BrainPower System. If the box is checked, then all of the exercises will contain the EEG visual and auditory feedback when the exercises are run.

Difficulty Level – Displays and allows the user to change the current difficulty level of the BrainPower system. If the “Auto Adjust Difficulty” option is selected (on by default), the system will automatically move the difficulty up and down to meet the trainee’s current ability level. The user is able to earn more point totals at the higher difficulty levels.

Game Break Choice – Allows the user to change the type of Game Break exercise that will appear after passing a exercise.

BrainPower Challenge – There are 6 different BrainPower challenges to choose from. Each concentrates on a different positive mental state and offers its own unique challenges to master. More information on these challenges can be found in the BrainPower Challenge section below.

Baseline Progress – The BrainPower system relies on an initial Baseline measure to help determine progress through the system. This Baseline is an average of the player’s performance at the selected BrainPower Challenge over the first five days of play. The “Baseline Progress” tells the user whether their baseline is still in progress of being collected or is complete.

Reset Baseline – Allows the user to reset their baseline and begin collecting data anew. Please note that all of the EEG data previously collected will be deleted for the currently selected BrainPower challenge.

Audio Feedback and Volume Level – Audio feedback is provided during the exercises in the form of background music that becomes louder as the trainee does well and quieter as the trainee does poorly. The “Audio Feedback” checkbox toggles control of the audio feedback related to the trainee’s brainpower state in the exercises. The default setting is enabled. The “Volume Level” adjustment allows you to control the maximum volume of the audio feedback sounds. Sounds will still raise and lower in volume, but only to the maximum level determined by this setting.

BrainPower System Summary Graph

The Session Summary graph provides a view of the trainee’s progress either within the current training session by selecting Current Session or throughout the entire training by choosing Multi-session Summary. A point total is displayed in the upper left corner of the graph. Note that the “Current Session” graph will only display information from the last session since the application was last opened. If you close the application or run a 2nd session, you will not be able to view the previous session again. Its data will still be available though under the “Multi-session Summary” graph.

BrainPower In An Exercise

bpbrainWith BrainPower turned on, you will see an image of a brain somewhere on the screen after the exercise starts and the instructions are presented. Usually the brain will be positioned in one of the corners of the screen. The brain graphic will begin as a purple brain, and as the player performs well, the brain will change colors to green, orange, and finally yellow. Yellow is the best color and the player will want to try to keep the brain yellow to earn the most points. As the player meets the requirements of the BrainPower Challenge, the brain will get a yellow “glow” around it. This means the player is “in the zone” and is earning lots of points! If the player begins to lose focus, the brain will go back through the colors to purple and less points will be earned. By refocusing their efforts, they can get the brain back to yellow and earning more points. If the brain turns red, a message will appear telling the player there’s a problem and how to fix it. The points a player has earned during the exercise will be displayed in the center of the brain.

While playing an exercise with BrainPower turned on, the pause feature will bring up a graph of the players progress over the last minute of play. As the player remains “in the zone”, they will see higher values in the graph. The more high points on the graph there are, the better the player is doing. The player’s baseline is represented by the 0 value on the graph and any points above the 0 line indicate success within that BrainPower Challenge. The player’s current difficulty level will also be displayed at the top of the graph. If the auto-adjust difficulty option is turned on, this level indicator will change as the player progresses through the exercise.

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